<?xml version="1.0" encoding="utf-16"?>
<GameState xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="0" Name="GAMESTATE2" TimeStamp="19.10.2022 18:53:04" PlayTime="13261.2383" NewGamePlus="false">
  <Levels>
    <currentLevel>5</currentLevel>
    <LVL_INTRO>
      <SceneName>LVL_INTRO_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_INTRO>
    <LVL_REDRIDING>
      <SceneName>LVL_REDRIDING_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>4</Playcount>
      <Playtime>224.166183</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>55.8322029</TotalPercentage>
      <CheckPointName>LVL_REDRIDING_CHECKPOINT_05</CheckPointName>
      <Mirrors>
        <MirrorData ID="LVL_REDRIDING_Mirror_0" Unlocked="true" />
        <MirrorData ID="LVL_REDRIDING_Mirror_2" Unlocked="true" />
        <MirrorData ID="LVL_REDRIDING_Mirror_1" Unlocked="true" />
        <MirrorData ID="LVL_REDRIDING_Mirror_3" Unlocked="false" />
      </Mirrors>
      <LevelObjects>
        <LevelObjectData ID="FallingRock_4_2" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_5" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_3" State="END" />
        <LevelObjectData ID="FallingRock_3_0" State="END" />
        <LevelObjectData ID="Transition_Low" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_11" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_0" State="END" />
        <LevelObjectData ID="FallingRock_0_2" State="END" />
        <LevelObjectData ID="FallingRock_0_1" State="END" />
        <LevelObjectData ID="FallingRock_0_0" State="END" />
        <LevelObjectData ID="TriggerCutscene_TUTORIAL_CS_02_B" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_CUTSCENE_HEAL_1" State="END" />
        <LevelObjectData ID="FallingRock_2_2" State="END" />
        <LevelObjectData ID="FallingRock_2_0" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_PLANT" State="END" />
        <LevelObjectData ID="LVL_INTRO_LightSwitcher" State="END" />
        <LevelObjectData ID="ENEMY_PLANT" State="END" />
        <LevelObjectData ID="LVL_REDRIDING_Flame" State="END" />
        <LevelObjectData ID="FallingRock_4_1" State="END" />
        <LevelObjectData ID="Timpani" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_4" State="END" />
        <LevelObjectData ID="FallingRock_4_0" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_CUTSCENE_HEAL_2" State="END" />
        <LevelObjectData ID="TriggerGroundTrap" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_CUTSCENE_HEAL_0" State="END" />
        <LevelObjectData ID="TriggerGroundTrap1" State="END" />
        <LevelObjectData ID="BOSS_REDRIDING" State="END" />
        <LevelObjectData ID="TensionLOOP" State="END" />
        <LevelObjectData ID="TriggerGroundTrap2" State="END" />
        <LevelObjectData ID="TriggerCutscene_TUTORIAL_CS_02_A" State="END" />
        <LevelObjectData ID="Wall_EndBoss" State="END" />
        <LevelObjectData ID="SCISSORS_BRAMBLES_DOOR" State="END" />
        <LevelObjectData ID="FallingRock_3_1" State="END" />
        <LevelObjectData ID="TriggerCutscene_TUTORIAL_CS_01" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_1" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_12" State="END" />
        <LevelObjectData ID="FallingRock_1_2" State="END" />
        <LevelObjectData ID="FallingRock_1_1" State="END" />
        <LevelObjectData ID="FallingRock_1_0" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_6" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_07" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_2" State="END" />
        <LevelObjectData ID="FallingRock_2_1" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_WOLFTRAP" State="END" />
        <LevelObjectData ID="EXPItem_0" State="BEGIN" />
        <LevelObjectData ID="EXPItem_1" State="BEGIN" />
        <LevelObjectData ID="TEQ_N002" State="END" />
        <LevelObjectData ID="TEQ_J001" State="BEGIN" />
        <LevelObjectData ID="TEQ_M003" State="BEGIN" />
        <LevelObjectData ID="TEQ_M001" State="BEGIN" />
        <LevelObjectData ID="EXPItem_2" State="END" />
        <LevelObjectData ID="EXPItem_3" State="END" />
        <LevelObjectData ID="TEQ_M002" State="END" />
        <LevelObjectData ID="TriggerCutscene_HOWLCAT01" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_06" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_09" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_01" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_03" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_02" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_10" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_08" State="END" />
        <LevelObjectData ID="ARENA_3" State="END" />
        <LevelObjectData ID="ARENA_1" State="END" />
        <LevelObjectData ID="ARENA_0" State="END" />
        <LevelObjectData ID="ARENA_2" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_42" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_21" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_3" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_22" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_25" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_28" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_0" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_10" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_17" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_27" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_5" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_32" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_14" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_29" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_36" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_13" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_20" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_38" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_31" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_11" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_9" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_16" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_23" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_15" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_39" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_26" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_40" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_41" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_18" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_3a" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_33" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_6" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_34" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_12" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_37" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_35" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_2" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_24" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_19" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_1" State="BEGIN" />
        <LevelObjectData ID="ENEMY_KITEBAT_30" State="BEGIN" />
        <LevelObjectData ID="ENEMY_WOLF_ARENA_1" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_6c" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_6d" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_6e (1)" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_6b" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_6" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_6" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PORCUPINE_9" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_13" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_11" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_14" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_4" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_15" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_12" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_7" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_3" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_8" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_5" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_0" State="END" />
        <LevelObjectData ID="ENEMY_MORAY_01" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MORAY_C_02" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MORAY_C_01" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MORAY_02" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MORAY_C_03" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MORAY_03" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PUFFERFISH_V2_01" State="BEGIN" />
        <LevelObjectData ID="Bramble" State="BEGIN" />
        <LevelObjectData ID="ENEMY_WOLF_0" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_04" State="END" />
        <LevelObjectData ID="TriggerCutscene_REDRIDING_CS_05" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_5" State="END" />
        <LevelObjectData ID="ENEMY_WOLF_7" State="END" />
      </LevelObjects>
    </LVL_REDRIDING>
    <LVL_KINGJACK_EXT>
      <SceneName>LVL_KINGJACK_ext_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>3</Playcount>
      <Playtime>29.0287113</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>75.4902</TotalPercentage>
      <CheckPointName>LVL_KINGJACK_EXT_Mirror_0_checkpoint</CheckPointName>
      <Mirrors>
        <MirrorData ID="LVL_KINGJACK_EXT_Mirror_2" Unlocked="true" />
        <MirrorData ID="LVL_KINGJACK_EXT_Mirror_1" Unlocked="true" />
        <MirrorData ID="LVL_KINGJACK_EXT_Mirror_0" Unlocked="true" />
        <MirrorData ID="LVL_KINGJACK_EXT_Mirror_3" Unlocked="true" />
      </Mirrors>
      <LevelObjects>
        <LevelObjectData ID="BRAMBLE_DOOR_1" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_CS_04" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_0" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_CS_06" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_CS_05" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_CS_03" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_CS_02" State="END" />
        <LevelObjectData ID="EXPItem_2" State="BEGIN" />
        <LevelObjectData ID="EXPItem_0" State="BEGIN" />
        <LevelObjectData ID="EXPItem_3" State="END" />
        <LevelObjectData ID="TEQ_U001" State="END" />
        <LevelObjectData ID="TEQ_J003" State="BEGIN" />
        <LevelObjectData ID="TEQ_N003" State="END" />
        <LevelObjectData ID="TEQ_D002" State="BEGIN" />
        <LevelObjectData ID="EXPItem_1" State="END" />
        <LevelObjectData ID="EXPItem_5" State="END" />
        <LevelObjectData ID="EXPItem_4" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_CS_01" State="END" />
        <LevelObjectData ID="ARENA_2" State="END" />
        <LevelObjectData ID="ARENA_0" State="END" />
        <LevelObjectData ID="ARENA_1" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_00" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_06" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_04" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_01" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_05" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_02" State="END" />
        <LevelObjectData ID="ENEMY_FLY_03" State="END" />
        <LevelObjectData ID="ENEMY_FLY_00" State="END" />
        <LevelObjectData ID="ENEMY_FLY_08" State="END" />
        <LevelObjectData ID="ENEMY_FLY_01" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_01" State="END" />
        <LevelObjectData ID="ENEMY_PORCUPINE_02" State="END" />
        <LevelObjectData ID="ENEMY_FLY_04" State="END" />
        <LevelObjectData ID="ENEMY_FLY_ARENA_07" State="END" />
        <LevelObjectData ID="ENEMY_FLY_09" State="END" />
        <LevelObjectData ID="ENEMY_FLY_02" State="END" />
        <LevelObjectData ID="ENEMY_FLY_ARENA_05" State="END" />
        <LevelObjectData ID="ENEMY_KITEBAT_03" State="END" />
        <LevelObjectData ID="Bramble" State="BEGIN" />
      </LevelObjects>
    </LVL_KINGJACK_EXT>
    <LVL_KINGJACK_INT>
      <SceneName>LVL_KINGJACK_int_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>30</Playcount>
      <Playtime>155.014282</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>52.7964821</TotalPercentage>
      <CheckPointName>LVL_KINGJACK_int_CHECKPOINT_08</CheckPointName>
      <Mirrors>
        <MirrorData ID="LVL_KINGJACK_INT_Mirror_0" Unlocked="true" />
        <MirrorData ID="LVL_KINGJACK_INT_Mirror_1" Unlocked="true" />
        <MirrorData ID="LVL_KINGJACK_INT_Mirror_2" Unlocked="false" />
      </Mirrors>
      <LevelObjects>
        <LevelObjectData ID="TriggerCutscene_KINGJACK_09" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_11" State="END" />
        <LevelObjectData ID="_BOSS_GIANT" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_3" State="BEGIN" />
        <LevelObjectData ID="__BowCutsceneTrigger0" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_07" State="END" />
        <LevelObjectData ID="FallingSausage0 (3)" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround1" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_10" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_0" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_14" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround5" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround8" State="BEGIN" />
        <LevelObjectData ID="ENEMY_GOOSE" State="END" />
        <LevelObjectData ID="FallingSausage0" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_1" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround4" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround9" State="BEGIN" />
        <LevelObjectData ID="ZOMBIEBOX" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_10b" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_08b" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_2" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround2" State="END" />
        <LevelObjectData ID="FallingSausage0 (1)" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround11" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround6" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_13" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_SHOTGUN" State="BEGIN" />
        <LevelObjectData ID="__BowBreakWallTrigger0" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_08" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_2" State="END" />
        <LevelObjectData ID="__EggCutsceneTrigger" State="END" />
        <LevelObjectData ID="TriggerCutscene_KINGJACK_12" State="END" />
        <LevelObjectData ID="ZOMBIEBOX_EXTRA" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround10" State="BEGIN" />
        <LevelObjectData ID="DrawerFallingPieceGround0" State="END" />
        <LevelObjectData ID="DrawerFallingPieceGround3" State="END" />
        <LevelObjectData ID="TeaTrigger" State="END" />
        <LevelObjectData ID="DrawerFallingPieceGround7" State="BEGIN" />
        <LevelObjectData ID="FallingSausage0 (2)" State="BEGIN" />
        <LevelObjectData ID="BRAMBLE_DOOR_1" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_3" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_4" State="END" />
        <LevelObjectData ID="EXPItem_1" State="BEGIN" />
        <LevelObjectData ID="EXPItem_3" State="BEGIN" />
        <LevelObjectData ID="EXPItem_9" State="END" />
        <LevelObjectData ID="EXPItem_5" State="BEGIN" />
        <LevelObjectData ID="EXPItem_4" State="BEGIN" />
        <LevelObjectData ID="EXPItem_10" State="BEGIN" />
        <LevelObjectData ID="EXPItem_7" State="BEGIN" />
        <LevelObjectData ID="EXPItem_2" State="BEGIN" />
        <LevelObjectData ID="EXPItem_0" State="BEGIN" />
        <LevelObjectData ID="TEQ_U002" State="END" />
        <LevelObjectData ID="TEQ_T001" State="BEGIN" />
        <LevelObjectData ID="TEQ_J002" State="BEGIN" />
        <LevelObjectData ID="EXPItem_6" State="BEGIN" />
        <LevelObjectData ID="EXPItem_8" State="END" />
        <LevelObjectData ID="LVL_KINGJACK_Soffio" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ARENA_1" State="END" />
        <LevelObjectData ID="ENEMY_ARENA_0" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_13" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_30" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_71" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_19" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_157" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_27" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_35" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_76" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_57" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_111" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_56" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_23" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_24" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_87" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_49" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_18" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_65" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_67" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_69" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_89" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_32" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_47" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_98" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_40" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_0" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_37" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_152" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_106" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_117" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_29" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_99" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_52" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_70" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_79" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_48" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_8" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_104" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_91" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_63" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_41" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_3" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_14" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_153" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_62" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_96" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_110" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_74" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_150" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_156" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_58" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_31" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_1" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_21" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_94" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_86" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_43" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_16" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_84" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_88" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_53" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_22" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_5" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_2" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_25" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_50" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_34" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_80" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_33" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_45" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_38" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_59" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_72" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_154" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_105" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_114" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_15" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_155" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_28" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_97" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_151" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_20" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_60" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_9" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_92" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_101" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_108" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_10" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_46" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_66" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_119" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_6" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_93" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_54" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_73" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_107" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_36" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_11" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_78" State="END" />
        <LevelObjectData ID="ENEMY_HUMPTY_0" State="BEGIN" />
        <LevelObjectData ID="ENEMY_HUMPTY_1" State="BEGIN" />
        <LevelObjectData ID="ENEMY_HUMPTY_4" State="BEGIN" />
        <LevelObjectData ID="ENEMY_HUMPTY_3" State="BEGIN" />
        <LevelObjectData ID="ENEMY_HUMPTY_2" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_52" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_17" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MINIFLY_4" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_26" State="END" />
        <LevelObjectData ID="ENEMY_FLY_11" State="END" />
        <LevelObjectData ID="ENEMY_FLY_14" State="END" />
        <LevelObjectData ID="ENEMY_FLY_39" State="END" />
        <LevelObjectData ID="ENEMY_MINIFLY_7" State="END" />
        <LevelObjectData ID="ENEMY_FLY_34" State="END" />
        <LevelObjectData ID="ENEMY_FLY_25" State="END" />
        <LevelObjectData ID="ENEMY_FLY_0" State="END" />
        <LevelObjectData ID="ENEMY_FLY_12" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_18" State="END" />
        <LevelObjectData ID="ENEMY_FLY_23" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MINIFLY_2" State="END" />
        <LevelObjectData ID="ENEMY_FLY_15" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_36" State="END" />
        <LevelObjectData ID="ENEMY_FLY_32" State="END" />
        <LevelObjectData ID="ENEMY_FLY_40" State="END" />
        <LevelObjectData ID="ENEMY_FLY_35" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_10" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_42" State="END" />
        <LevelObjectData ID="ENEMY_FLY_4" State="END" />
        <LevelObjectData ID="ENEMY_FLY_53" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_5" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_1" State="END" />
        <LevelObjectData ID="ENEMY_FLY_19" State="END" />
        <LevelObjectData ID="ENEMY_FLY_2" State="END" />
        <LevelObjectData ID="ENEMY_MINIFLY_6" State="END" />
        <LevelObjectData ID="ENEMY_MINIFLY_0" State="END" />
        <LevelObjectData ID="ENEMY_MINIFLY_5" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_16" State="END" />
        <LevelObjectData ID="ENEMY_FLY_6" State="END" />
        <LevelObjectData ID="ENEMY_FLY_20" State="END" />
        <LevelObjectData ID="ENEMY_MINIFLY_1" State="END" />
        <LevelObjectData ID="ENEMY_FLY_41" State="END" />
        <LevelObjectData ID="ENEMY_FLY_38" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_50" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_51" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_31" State="END" />
        <LevelObjectData ID="ENEMY_FLY_28" State="END" />
        <LevelObjectData ID="ENEMY_FLY_37" State="END" />
        <LevelObjectData ID="Bramble" State="BEGIN" />
        <LevelObjectData ID="BALANCE" State="END" />
        <LevelObjectData ID="ENEMY_FLY_13" State="END" />
        <LevelObjectData ID="ENEMY_FLY_7" State="END" />
        <LevelObjectData ID="ENEMY_MINIFLY_3" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_118" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_102" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_75" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_113" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_64" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_12" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_120" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_26" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_144" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_42" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_122" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_81" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_55" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_95" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_24" State="END" />
        <LevelObjectData ID="ENEMY_FLY_29" State="END" />
        <LevelObjectData ID="ENEMY_FLY_33" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_115" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_129" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_4" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_125" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_121" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_44" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_103" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_68" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_123" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_132" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_83" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_135" State="END" />
        <LevelObjectData ID="ENEMY_HUMPTY_EGG_00" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_22" State="BEGIN" />
        <LevelObjectData ID="ENEMY_FLY_3" State="BEGIN" />
        <LevelObjectData ID="ENEMY_ZENZY_109" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_61" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_17" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_116" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_90" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_77" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_51" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_100" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_7" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_39" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_82" State="END" />
        <LevelObjectData ID="ENEMY_ZENZY_112" State="END" />
      </LevelObjects>
    </LVL_KINGJACK_INT>
    <LVL_3WISHES>
      <SceneName>LVL_3WISHES_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>7</Playcount>
      <Playtime>2145.53345</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>52.8910828</TotalPercentage>
      <CheckPointName>LVL_PETERPAN_CHECKPOINT_BOSS</CheckPointName>
      <Mirrors>
        <MirrorData ID="LVL_3WISHES_Mirror_0" Unlocked="true" />
        <MirrorData ID="LVL_3WISHES_Mirror_1" Unlocked="false" />
        <MirrorData ID="LVL_3WISHES_Mirror_2" Unlocked="true" />
      </Mirrors>
      <LevelObjects>
        <LevelObjectData ID="LVL_3wishes_breakable_2" State="BEGIN" />
        <LevelObjectData ID="BOSS_PETERPAN_SHADOW" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_11" State="END" />
        <LevelObjectData ID="BOSS_PETERPAN" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_13" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_2" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_1" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_1" State="BEGIN" />
        <LevelObjectData ID="BRAMBLE_DOOR_0" State="END" />
        <LevelObjectData ID="LVL_3wishes_breakable_0" State="BEGIN" />
        <LevelObjectData ID="BRAMBLE_DOOR_3" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_8" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_10" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_4" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_BOOMERANG_02" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_0" State="BEGIN" />
        <LevelObjectData ID="BRAMBLE_DOOR_9" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_12" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_7" State="END" />
        <LevelObjectData ID="TriggerGroundStomp_0a" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_HINTS_01" State="END" />
        <LevelObjectData ID="Trap_HangedCage_0" State="END" />
        <LevelObjectData ID="BOSS_WHITEHOOK" State="END" />
        <LevelObjectData ID="TriggerGroundTrap_0" State="END" />
        <LevelObjectData ID="TriggerGroundTrap_2" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_14" State="END" />
        <LevelObjectData ID="3WISHES_UnlockBoomerang" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_BOOMERANG_01" State="END" />
        <LevelObjectData ID="LVL_3wishes_breakable_3" State="END" />
        <LevelObjectData ID="TriggerCutscene_MonkeyCage" State="BEGIN" />
        <LevelObjectData ID="TriggerGroundTrap_1" State="BEGIN" />
        <LevelObjectData ID="EXPItem_1" State="BEGIN" />
        <LevelObjectData ID="EXPItem_0" State="BEGIN" />
        <LevelObjectData ID="EXPItem_3" State="BEGIN" />
        <LevelObjectData ID="EXPItem_6" State="END" />
        <LevelObjectData ID="EXPItem_5" State="END" />
        <LevelObjectData ID="TEQ_N004" State="BEGIN" />
        <LevelObjectData ID="TEQ_T002" State="BEGIN" />
        <LevelObjectData ID="TEQ_T003" State="BEGIN" />
        <LevelObjectData ID="TEQ_N001" State="END" />
        <LevelObjectData ID="EXPItem_7" State="BEGIN" />
        <LevelObjectData ID="EXPItem_2" State="END" />
        <LevelObjectData ID="EXPItem_4" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_12" State="END" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_01" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_08" State="END" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_05" State="END" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_02" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_03" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_01" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_11" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_10" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_02" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_04" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_05" State="END" />
        <LevelObjectData ID="ARENA_5" State="END" />
        <LevelObjectData ID="ARENA_1" State="END" />
        <LevelObjectData ID="ARENA_2" State="END" />
        <LevelObjectData ID="ARENA_0" State="END" />
        <LevelObjectData ID="ARENA_4" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_WIND_MELEE_0" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_WIND_MELEE_2" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_WIND_1" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_WIND_MELEE_1" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_ALL_0" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_WIND_MELEE_3" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_9" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_8" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_WIND_0" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_MELEE_0" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_FIRE_2" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_FIRE_3" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_7" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_9" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_6" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_13" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_18" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_19" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_8" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_4" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_16" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_15" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_3" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_5" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_2" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_1" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_14" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_7" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_6" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_0" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_17" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_10" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_0" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_13" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_6" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_4" State="BEGIN" />
        <LevelObjectData ID="ENEMY_DWARF_12" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_11" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_7" State="BEGIN" />
        <LevelObjectData ID="ENEMY_DWARF_5" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_8" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_5" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_4" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_8" State="END" />
        <LevelObjectData ID="ENEMY_MINICRAB_13" State="END" />
        <LevelObjectData ID="ENEMY_MINICRAB_11" State="END" />
        <LevelObjectData ID="ENEMY_MINICRAB_9" State="END" />
        <LevelObjectData ID="ENEMY_MINICRAB_12" State="END" />
        <LevelObjectData ID="ENEMY_MINICRAB_1" State="END" />
        <LevelObjectData ID="ENEMY_CRAB_3" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MINICRAB_10" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_7" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_3" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_5" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_4" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_6" State="END" />
        <LevelObjectData ID="Bramble" State="BEGIN" />
        <LevelObjectData ID="ENEMY_MONKEY_1" State="END" />
        <LevelObjectData ID="ENEMY_MONKEY_2" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_2" State="END" />
        <LevelObjectData ID="ENEMY_DWARF_3" State="END" />
        <LevelObjectData ID="TEQ_R002" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_10" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_9" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_11" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_12" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_20" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_21" State="END" />
        <LevelObjectData ID="ENEMY_FAIRY_V2_22" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_6" State="END" />
        <LevelObjectData ID="BRAMBLE_DOOR_5" State="END" />
        <LevelObjectData ID="ARENA_3" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_09" State="END" />
        <LevelObjectData ID="TriggerCutscene_3WISHES_CS_14" State="END" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_03" State="END" />
        <LevelObjectData ID="TriggerCutscene_HOWLCAT02" State="END" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_04" State="END" />
        <LevelObjectData ID="TriggerCutscene_PETERPAN_CS_06" State="END" />
      </LevelObjects>
    </LVL_3WISHES>
    <LVL_PINOCCHIO>
      <SceneName>LVL_PINOCCHIO_gfx</SceneName>
      <Unlocked>true</Unlocked>
      <Playcount>1</Playcount>
      <Playtime>594.9483</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>13.149313</TotalPercentage>
      <CheckPointName>CheckpointPrefab (3)</CheckPointName>
      <Mirrors>
        <MirrorData ID="LVL_PINOCCHIO_Mirror_2" Unlocked="false" />
        <MirrorData ID="LVL_PINOCCHIO_Mirror_1" Unlocked="false" />
        <MirrorData ID="LVL_PINOCCHIO_Mirror_0" Unlocked="true" />
      </Mirrors>
      <LevelObjects>
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_04" State="END" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_13_1" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_13_2" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_14" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_13" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_12" State="BEGIN" />
        <LevelObjectData ID="BOSS_PINOCCHIO" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_9" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_8" State="END" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_3" State="END" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_02" State="END" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_07_1" State="END" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_11_1" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_11_2" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_01" State="END" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_10" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_6" State="END" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_15" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_12" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_09" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_03" State="END" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_06" State="END" />
        <LevelObjectData ID="EXPItem_5" State="BEGIN" />
        <LevelObjectData ID="EXPItem_1" State="BEGIN" />
        <LevelObjectData ID="EXPItem_4" State="END" />
        <LevelObjectData ID="EXPItem_3" State="END" />
        <LevelObjectData ID="EXPItem_0" State="BEGIN" />
        <LevelObjectData ID="EXPItem_6" State="BEGIN" />
        <LevelObjectData ID="TEQ_R001" State="BEGIN" />
        <LevelObjectData ID="TEQ_N005" State="BEGIN" />
        <LevelObjectData ID="TEQ_T004" State="BEGIN" />
        <LevelObjectData ID="EXPItem_7" State="BEGIN" />
        <LevelObjectData ID="EXPItem_2" State="END" />
        <LevelObjectData ID="LVL_PINOCCHIO_BreakableObstacle_11" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_EnemyArena_04" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_EnemyArena_05" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_EnemyArena_02" State="END" />
        <LevelObjectData ID="LVL_PINOCCHIO_EnemyArena_06" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_EnemyArena_03" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_EnemyArena_01" State="BEGIN" />
        <LevelObjectData ID="MINIBOSS_RANGED_ARENA" State="BEGIN" />
        <LevelObjectData ID="Miniboss" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_RANGED_V2_09" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_RANGED_V2_10" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_RANGED_V2_11" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_RANGED_V2_08" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_RANGED_V2_01" State="END" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_RANGED_V2_12" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_02" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_03" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_HEAVY_05" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_HEAVY_06" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_HEAVY_08" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_HEAVY_02" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_MINIBOSS" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_HEAVY_01" State="END" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_24" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_34" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_33" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_26" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_27" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_22" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_32" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_14" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_31" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_28" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_21" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_38" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_15" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_04" State="END" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_12" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_37" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_19" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_30" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_36" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_13" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_11" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_39" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_23" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_29" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_20" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_25" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_35" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_16" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_NINJA_V2_06" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PINOCCHIO_NINJA_V2_05" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PUFFERFISH_V2_02" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PUFFERFISH_V2_01" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PUFFERFISH_V2_03" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PUFFERFISH_V2_04" State="BEGIN" />
        <LevelObjectData ID="ENEMY_PUFFERFISH_V2_05" State="BEGIN" />
        <LevelObjectData ID="Bramble" State="BEGIN" />
        <LevelObjectData ID="LVL_PINOCCHIO_HeavyChargedMinigame" State="BEGIN" />
        <LevelObjectData ID="TriggerCutscene_CS_PINOCCHIO_08" State="END" />
      </LevelObjects>
    </LVL_PINOCCHIO>
    <LVL_MERMAID>
      <SceneName>LVL_MERMAID_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_MERMAID>
    <LVL_SLEEPING>
      <SceneName>LVL_SLEEPING_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_SLEEPING>
    <LVL_CARABOSSE>
      <SceneName>LVL_CARABOSSE_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_CARABOSSE>
    <LVL_LIGHTY>
      <SceneName>LVL_LIGHTY_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_LIGHTY>
  </Levels>
  <SkillTree>
    <iLightSkillTree>10</iLightSkillTree>
    <iHeavySkillTree>6</iHeavySkillTree>
    <iRangedSkillTree>10</iRangedSkillTree>
    <iHealthSkillTree>5</iHealthSkillTree>
    <iMagicSkillTree>5</iMagicSkillTree>
  </SkillTree>
  <Equipables EquippedList="TEQ_N001,TEQ_N002,TEQ_R002," UnlockedList="TEQ_M002,TEQ_R002,TEQ_U001,TEQ_U002,TEQ_N001,TEQ_N002,TEQ_N003,">
    <slotsQTY>3</slotsQTY>
  </Equipables>
  <Vars>
    <currentExp>99654661</currentExp>
    <currentLevel>117</currentLevel>
    <availableSkillPts>8</availableSkillPts>
    <checkpointTutorialDone>true</checkpointTutorialDone>
    <mirrorTutorialDone>true</mirrorTutorialDone>
    <redridingCutsceneSkipped>true</redridingCutsceneSkipped>
  </Vars>
  <Weapons Enabled="true">
    <StandardWeapon>SPEAR</StandardWeapon>
    <HeavyWeapon>AXE</HeavyWeapon>
    <RangedWeapon>BOW</RangedWeapon>
    <StandardWeaponsList>
      <WeaponData ID="DOUBLE_SCISSORS" Unlocked="true" />
      <WeaponData ID="SPEAR" Unlocked="true" />
      <WeaponData ID="HARPOON" Unlocked="false" />
    </StandardWeaponsList>
    <HeavyWeaponsList>
      <WeaponData ID="AXE" Unlocked="true" />
      <WeaponData ID="GREAT_SWORD" Unlocked="false" />
    </HeavyWeaponsList>
    <RangedWeaponsList>
      <WeaponData ID="BOW" Unlocked="true" />
      <WeaponData ID="BOOMERANG" Unlocked="true" />
      <WeaponData ID="SLEEPING_SHIELD" Unlocked="false" />
      <WeaponData ID="GUN" Unlocked="false" />
      <WeaponData ID="CARABOSSE_SHIELD" Unlocked="false" />
    </RangedWeaponsList>
  </Weapons>
  <Unlocks>
    <DashUnlocked>true</DashUnlocked>
    <RopeUnlocked>true</RopeUnlocked>
    <DoubleJumpUnlocked>true</DoubleJumpUnlocked>
    <WallSlideUnlocked>true</WallSlideUnlocked>
    <FlyUnlocked>true</FlyUnlocked>
    <SwimUnlocked>false</SwimUnlocked>
    <MeleeUnlocked>true</MeleeUnlocked>
    <RangedUnlocked>true</RangedUnlocked>
    <HeavyUnlocked>true</HeavyUnlocked>
    <UnderwaterUnlocked>false</UnderwaterUnlocked>
    <StompUnlocked>false</StompUnlocked>
    <LightChargedUnlocked>true</LightChargedUnlocked>
    <HeavyChargedUnlocked>true</HeavyChargedUnlocked>
    <RangedChargedUnlocked>true</RangedChargedUnlocked>
    <MagicUnlocked>true</MagicUnlocked>
    <AdvancedMagicUnlocked>false</AdvancedMagicUnlocked>
    <HealUnlocked>true</HealUnlocked>
    <AdvNavUnlocked>false</AdvNavUnlocked>
  </Unlocks>
  <Skins>
    <SelectedSkin>FOREST</SelectedSkin>
    <SkinsList>
      <SkinData ID="FOREST" Unlocked="true" />
      <SkinData ID="PIRATE" Unlocked="true" />
      <SkinData ID="KNIGHT" Unlocked="false" />
      <SkinData ID="BERSERKER" Unlocked="false" />
      <SkinData ID="SPECIAL" Unlocked="false" />
    </SkinsList>
  </Skins>
</GameState>